Converting C-47 V1 paints to C-47 V2 status

The changes to the improved nose shape in version 2 require certain 
modifications to be made to "old" texture sheets C47_T_1 and C47_T_1_SPEC.


Typical conversion workflow would be as follows.
 
1.	Load C47_1_conversion_patches.psd and your old C47_1_T.psd. 

(Or create a new C47_1_T.psd by importing from an existing dds texture. In 
this case don't forget to flip vertical in order to work from the right side 
up.)

2.	From C47_1_conversion_patches.psd copy layer 1_T and paste into 
C47_1_T.psd. 

3.	Repeat for the 1_T_alpha layer, wherever you have saved it. Or create a 
new one.

4.	Same procedure also for the C47_1_T_SPEC texture, both specular color and 
specular alpha.

5.	Create no-mips DXT5 dds's (ImageTool or DxtBmp), and copy to a new texture 
folder in FSX. Add the appropriate texture.cfg, thumbnail.jpg, and 
propdisk.dds from an already existing C-47 V2 texture folder, and test in 
Sim.

6.	If your paint has a nose anti-dazzle patch and/or a cheat line these may 
need to be adjusted to conform to the new nose shape.


Good luck!


27 October 2013

Manfred [dot] Jahn [at] uni-koeln [dot] de

